Items where Author is "Matthews, Fiachra"


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Matthews, Fiachra (2010) Integrated Real-Time Control And Processing Systems For Multi-Channel Near-Infrared Spectroscopy Based Brain Computer Interfaces. PhD thesis, National University of Ireland Maynooth.

Matthews, Fiachra and Pearlmutter, Barak A. and Ward, Tomas E. and Soraghan, Christopher and Markham, Charles (2008) Hemodynamics for brain-computer interfaces: optical correlates of control signals. IEEE Signal Processing Magazine, 25 (1). pp. 87-94. ISSN 1053-5888

Soraghan , Christopher J and Ward, Tomas and Matthews, Fiachra and Markham, Charles (2008) Optical Safety Assessment of a Near-Infrared Brain-Computer Interface. In: 16th IET Irish Signals and Systems Conference 2008, 18th - 19th June 2008, Department of Electronic Engineering, NUI, Galway.

Matthews, Fiachra and Soraghan , Christopher and Ward, Tomas and Markham, Charles and Pearlmutter, Barak A. (2008) Software Platform for Rapid Prototyping of NIRS Brain Computer Interfacing Techniques. In: Proceedings of the 30th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 20-24 August 2008, Vancouver, Canada.

Ward, Tomas and Soraghan , Christopher J and Matthews, Fiachra and Markham, Charles (2007) A Concept for Extending the Applicability of Constraint-Induced Movement Therapy through Motor Cortex Activity Feedback Using a Neural Prosthesis. Computational Intelligence and Neuroscience.

Soraghan, Christopher John and Matthews, Fiachra and Kelly, Dan and Markham, Charles and Pearlmutter, Barak A. and O'Neill, Ray (2006) A Dual-Channel Optical Brain-Computer Interface In A Gaming Environment. In: CGAMES 2006 - 9th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games, Dublin Institute of Technology, Dublin, Ireland.

Soraghan, Christopher John and Matthews, Fiachra and Kelly, Dan and Ward, Tomas and Markham, Charles and Pearlmutter, Barak A. and O'Neill, Ray (2006) A Dual-Channel Optical Brain-Computer Interface In A Gaming Environment. In: CGAMES 2006 - 9th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games, Dublin Institute of Technology, Dublin, Ireland.

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